I have a game split in two parts. The top part should move with the sprite and the bottom part has controls to alter the movements and so needs to be steady.
I have set up a camera and a sprite with RemoteTransform2D having remote path set to the camera to make the camera move with it. This part works fine.
Now I want to keep the bottom part steady and not move it along with the sprite.
How do I do that?
I tried a different viewport with a separate Camera2D (with current option enabled) but this doesn't seem to work.