Rigids body go to position 3D

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:bust_in_silhouette: Asked By Lgdn

i have an FP character and a rigid body and i whant the character take the cube and go to a Positon 3D node but there is an error

extends RigidBody

func _on_Area_input_event(camera,event, click_position, click_normal, shape_idx):
	if event is InputEventMouseButton:
		if event.button_index == BUTTON_LEFT and event.pressed == true:
			self.translation = get_parent().get_node("player/Position3D2").translation

fix it pls an quick

I edited your code by adding 4 spaces in front of each line so it gets readable. It’s otherwise impossible to tell how your code is indented.

fix it pls an quick

Nobody is forced to answer you quicker

but there is an error

You need to provide more details about which error you are encountering if you want people to help you

Zylann | 2021-08-23 21:27

i’ve fix it HAHAHA godot go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

Lgdn | 2021-08-31 16:15