0 votes
func _physics_process(delta):

motion.y += GRAVITY
if motion.y > MAXFALLSPEED:
    motion.y = MAXFALLSPEED

if facing_right == true:
    $Sprite.scale.x = 1
    $Sprite.scale.x = -1

motion.x = clamp(motion.x, -MAXSPEED, MAXSPEED)

if Input.is_action_pressed("ui_right"):
    motion.x += ACCEL
    facing_right = true
elif Input.is_action_pressed("ui_left"):
    motion.x -= ACCEL
    facing_right = false

When I type "if facing_right == true:" the error shows up. Is there a way I can fix this?

Godot version 3.3.2
in Engine by (25 points)

1 Answer

0 votes
Best answer

It is because you have not declared what facing_right is
So you must specify that it is a variable as below

var facing_right = false # or true as per game
func _physics_process(delta):
by (884 points)
selected by
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