0 votes

Hi!
I need help.
I used CloudShader.
I create canvas_itemShader to Panorama.
That is good. but, shadow is pitch black when in game
As shown in the photo below.
enter image description here

I'm sorry, I'm not good at English.

Godot version 3.3
in Engine by (31 points)

1 Answer

+1 vote
Best answer

This is likely because the environment color can't be updated in real-time in Godot 3.x. This will be supported in Godot 4.0, but in the meantime, you can decrease Sky Contribution and set an ambient light color in the Environment resource to a color similar to your sky.

by (10,950 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.