Topic was automatically imported from the old Question2Answer platform.
Asked By
ReiKisaragi
Hi!
I need help.
I used CloudShader.
I create canvas_itemShader to Panorama.
That is good. but, shadow is pitch black when in game
As shown in the photo below.
This is likely because the environment color can’t be updated in real-time in Godot 3.x. This will be supported in Godot 4.0, but in the meantime, you can decrease Sky Contribution and set an ambient light color in the Environment resource to a color similar to your sky.