I've created a Area2D node called "Bullet", and when i press the "Z" button, that node is called right into the Main Scene, and that was working really well.
The problem is, i want to set the Bullet position equals to my Position2D Node position (which belongs to the player node), and for some reason i don't know, that code i wrote doesn't work, what have i done wrong? Thanks is advance.
var bullet = bPath.instance()
bullet.position = $Position2D.global_position
Here's the Node hierachy: