0 votes

In my game the player has the ability to shoot a projectile but when ever the player moves so does the projectile. How do I fix it

Godot version 3.2.2
in Engine by (34 points)

2 Answers

0 votes

The projectile moves when your player moves because the projectile is a child of the player. Instead of using add_child() when instancing your projectile use get_parent().add_child().

by (3,768 points)
0 votes

You added the projectile as a child of the player node so when the player moves the projectile position changes accordingly

see this example for instancing nodes using signals:

by (14 points)
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