godot v3.3.2 stable
the node is a kinematikbody2d
exported to Linux
in debug run, i have 1212 as the node id, but when i export the scene, the node becomes 1173. and so my "if" statements are not working.
all the children nodes are different in the same way. 1212,1213,1214 in debug run. and 1173,1174,1175 in exported file run.
on_body_shape_entered(body_id, body, body_shape, local_shape):
if body_id == 1212: