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Hi there.
I generaly understand how signals work, but this one simply does not work. In the same project I am using "tab clicked" signal (in Tabs node ofc.) and it works as expected. When I click the tab with left mouse button it works and sends the signal. However, "right button pressed" just does not work. If I understand correctly, it should be emited when the tab is clicked with the right mouse button, but simply, nothing happens. I have no code to share, because it's just a simple signal connection. There are no errors ither. The function is just never called:

func _on_Tabs_right_button_pressed(tab):
    print("WORKING!")

If anyone can help, it would be welcome.

Godot version Using godot 3.3.2
in Engine by (19 points)
edited by

1 Answer

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Best answer

Now i know where is the problem This signal has nothing to do with right mouse click. I think it is there just because it is used by the engine and it has to be there. For the engine user it has no use at all.

by (19 points)
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