0 votes

(I am using GDNative C++)

I want to connect the signal "tweenallcompleted" to a function that takes some parameters (2 Vector2s for 2 2-dimensional array indices). I assign it like this:

animation_queue->connect(
    "tween_all_completed", parent,
    "forward_finish_merge", Array::make(Vector2(y, x), Vector2(y+1, x)));

To this function:

void Game::forward_finish_merge(Vector2 item_c, Vector2 item_c_below) { game->grid.finish_merge(item_c, item_c_below); }

Which forwards the function back to the original sender (The script that connected the tween, not a node thats why this weird forwarding):

void Grid::finish_merge(Vector2 item_c, Vector2 item_c_below) {...}

I'm getting the error:

ERROR: connect: Signal 'tween_all_completed' is already connected to given method 'forward_finish_merge' in that object.

It only executes the Game::forwardfinishmerge(...) once. I get what the error is saying, I just don't understand why it isn't possible. Is there a way to ignore what the error is saying, and just continue emitting signals?

Godot version 3.2.3.stable
in Engine by (20 points)

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