0 votes

My game is 3D and first person. For object interactions, I need to be able to detect mouse input. The problem is, since I have the mouse set to captured, Its also totally inactive(It works fine when I have the mouse in another mode). I thought about just constantly setting the mouse pos to the center and hiding it, but I'd like to know if theres a better way before committing to that. Thanks in advance

Godot version 3.3.2
in Engine by (51 points)

1 Answer

0 votes

Mouse Input works as usual when captured. this may be helpful:

Input.get_last_mouse_speed ( )

as for object interaction, it's probably best to use a raycast.

by (47 points)
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