+1 vote

I've modeled a sniper rifle in blender and it looks fine there, but when I import the model into godot only the faces which are not in the direction of the camera are rendering.

Examples: https://imgur.com/a/zSAJFDK

The first image in that is godot with a texture, the second is without a texture, and the third is the same model in blender.


in Engine by (25 points)

2 Answers

+1 vote
Best answer

Are your normals backwards?

by (243 points)
selected by
0 votes

Hey, look if has normals that are backwards, this happened with me too.

by (24 points)
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