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Hi everyone, is there any way to figure out how to use goniometry and trigonometry in godot to create for example a motion of an object or anything else you can think of? Because I've studied just enough to get started with trigonometry but I can't think of anything about how to use these to create particularly complex things. Is there anyone who can give me some clarification or link me to a source from which to get the information I need? Thanks

Godot version 3.2.3
in Engine by (48 points)

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