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Asked By
20xxdd20
So I made a script in which if the player touches and Area node, a Timer will start and I want a progress bar (TextureProgress) to jump to max and climb down and reach zero when the timer runs out.
onready var bar = $progessbar
var progress = 0
var cooldown = false
var bar_speed = 2.5
func _process(delta):
bar.value = progress
if cooldown:
progress -= bar_speed
if progress <= 0:
cooldown = false
func on_area_enterd(body):
cooldown = true
progress = 100 # or max value
2.5 bar speed is 1 second so if you have a timer of 5 secs do 2.5*5 so bar speed will be 12.5
It works!!! My only problem is that the * the bar speed calculation doesn’t work. Example:
I have a 10sec cooldown and if I use 2.5 * 10 thats 25 but the UI element will go even faster. So 2.5 * X isn’t correct. What else calculation can I use to get the same exact speed as the Timer?
20xxdd20 | 2021-08-11 15:03
2.5 = 1 seconds and your doing progress -= 2.5 so instead of multiplying