0 votes

Hey all,

We're using a lot of frame by frame 2D animations (with alpha) in our game, and I was looking into ways of making those use less memory. So far we'd been using lossless texture compression, as recommended by the docs.

When I enable Video RAM texture compression in the import tab for all animation frames, I do notice that the exported package file is a lot bigger (roughly three times the size, from 500mb to 1600mb). However, according to the video mem en texture mem monitors in the Godot debugger, it's using the same amount of memory (850mb) as when we use lossless compression. All other import settings are set to default.

Am I missing something here? Shouldn't Video RAM compression result in lower memory usage? Does that only work under certain conditions?

Godot version 3.3.4
in Engine by (12 points)

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