0 votes

Hello, i have an array of custom resources called "Items". And i have several "items". I need a way to stack them depends of they type and add them to inventory. How can i compare they type and add them to this array using GDScript?

Godot version GLES3
in Engine by (12 points)

1 Answer

0 votes

Would a dictionary of arrays help? Make the dictonary keys the names of the types and the values the arrays of items of the corresponding type.
To put this in pseudo-code:

items = {
     "Type 1" : [array1item1, array1item2, ...],
     "Type 2" : [array2item1, array2item2, ...],
     ... etc.
by (14 points)
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