0 votes

so i have a simulation of planets with gravity and i need to be able to see where they are going to be later on in the sim (so i can set up orbits and such)

my code:

extends RigidBody

func _physics_process(delta):
    for other_object in get_tree().get_nodes_in_group("GravAffected"):
        if self != other_object:
            var force_dir = translation.direction_to(other_object.translation)
            var force = force_dir * SimSettings.GRAV_STRENGTH * (mass * other_object.mass / 
            var accel = force / mass
            add_central_force(accel * delta)
Godot version v3.3.stable.official
in Engine by (36 points)

Do you have a concrete question?

nvm i got it i just redo the formula on a marker sprite and add it to the tree

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