I have the following Scenes: Player Enemy Attack
When an Attack collides with the Enemy, the Enemy emits a "onHit" signal.
The Player listens for that signal and bounces back.
This is all working good, but now if I duplicate the enemy so there are multiple Enemy scenes, how do I listen to the signal on all of them? Is there a way to grab all instances of a Scene and connect to all of their signals? Is there a better way of sending this message back to the Player?
I'm very new to Godot so any advice is very helpful! Thanks.