apply normal map to a TextureRect Node type

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:bust_in_silhouette: Asked By vnmk8

I have a tiled texture for my background using TextureRect but I only see the option for Normal Map in Sprite type nodes and that would mean duplicating a bunch of sprites instead of just one tiled texture with its normal map tiled.

:bust_in_silhouette: Reply From: vnmk8

solved it by using a TileMap for the background and applying the normal map to the tiles.