0 votes

I'm starting to create CollisionShape via code. To do so, I use Mesh.create_trimesh_shape() and a Shape is returned in that command, so I put that Shape into the CollisionShape. Howerver, if I check the scene tree, in "Remote", I can see a MeshInstance as a sibling of the CollisionShape. Why is thing happening? Is the expected behaivour?

I put here an image of the scene tree enter image description here

Godot version 3.3
in Engine by (244 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.