I'm importing a model from Blockbench. The model has been exported using Blockbench's gltf export function.
At first, the texture looks blurred in the editor, but by editing the Material -> Albedi -> Texture -> Flags, and clear the Filter flag, the texture looks ok in the editor. (I'm after the pixel art look).
However, once I run the program, the texture is back to its blurred state:
From what I understand, it should be possible to get the texture to use a nearest neighbour strategy instead of blurring. However, I cannot seem to figure out how to do it.