+1 vote

Hi!
I have 15 buttons in my game and I have connected there pressed() signal to the root to this function.

func delete_me():
    #Delete the button which had emitted that signal

Can anyone tell how to delete(or any other things) the node which has emitted the signal

Godot version v3.2.3-stable_win64
in Engine by (942 points)

1 Answer

+1 vote
Best answer

Pass a reference of the object to the function as a parameter.

Signal

connect("pressed", node_with_delete_me_function, "delete_me", [self])

Function

func delete_me(button):
    #Deletes the button which emitted the signal
    button.queue_free()
by (6,876 points)
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