Topic was automatically imported from the old Question2Answer platform.
Asked By
vnmk8
I have a roll animation for my character, it rolls in the ground so i do a 360 degree rotation of the hip bone, at the end of the animation the hip bone stays at 360° rotation and when making the transition to another state such as idle, because in the idle animation the bone is 0° the transition does not flow continuously but rolls back from 360° to 0° making a flip back even though the position is the same how to fix? this with the AnimationPlayerState Machine transitions so is not with code but the solution might be.
Thanks in advance for any answer.
Maybe you could set the easing value of your last frame (360 degrees) to be as small as possible (0.00001) and add a dummy rotation frame of 0 degrees after that.