I wonder if it's possible blending to the start of a keyframe of an animation in a transition node and then starts said animation (Without adding additional keyframes).
Imagine I have an object in
x = 0.5. It has an animation moving from
x = 0 to
x = 1, connected to a transition node with a
Xfade time > 0.
When changing the transition input to the said animation, the object first blends to some coordinate
0 < x < 1, depending on the animation length and Xfade time, then it continues to the end.
What if I want the object blends to x=0 first (where the animation start), and then starts the animation?