I wonder if it's possible blending to the start of a keyframe of an animation in a transition node and then starts said animation (Without adding additional keyframes).
Imagine I have an object in x = 0.5
. It has an animation moving from x = 0
to x = 1
, connected to a transition node with a Xfade time > 0
.
When changing the transition input to the said animation, the object first blends to some coordinate 0 < x < 1
, depending on the animation length and Xfade time, then it continues to the end.
What if I want the object blends to x=0 first (where the animation start), and then starts the animation?