0 votes

I wonder if it's possible blending to the start of a keyframe of an animation in a transition node and then starts said animation (Without adding additional keyframes).

Imagine I have an object in x = 0.5. It has an animation moving from x = 0 to x = 1, connected to a transition node with a Xfade time > 0.

When changing the transition input to the said animation, the object first blends to some coordinate 0 < x < 1, depending on the animation length and Xfade time, then it continues to the end.

What if I want the object blends to x=0 first (where the animation start), and then starts the animation?

Godot version 3.3.2
in Engine by (12 points)

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