I'm trying to create a
StaticBody that can be selected with the mouse input, so an
Area is needed. But the
StaticBody and the
Area requiere their own
CollisionShape. For example, this object could be a tile that you can walk on its top face and click on it to see information about or destroy it.
Am I missing something? Having two
CollisionShape that are exactly equal might be inefficient. Sometimes, it might be useful to have two different
CollisionShape, but when they are equal, not.