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I'm essentially trying to get a kinematic body (not a round shape) to rotate along a surface. Say you have a square, and it is sitting atop a platform, I would like it to "roll" in the natural way that a square shaped object would, but not sure about how to implement this in a kinematic body. The reason to use kinematic body is I need proper control over when movements start and stop, and that they only traverse a certain distance.

If I simply rotate it, it rotates on the spot and the collision with the static body appears to have no effect. If at some point I do manage to get it to rotate, I need to have it rotate around one of the vertices which is colliding with the static body in question.

in Engine by (271 points)

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