Lining up a mesh with vehicle wheels

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:bust_in_silhouette: Asked By bkeys
:warning: Old Version Published before Godot 3 was released.

So I have meshes that go under my wheels; is there anyway to set the size/scale of the mesh to line up with the radius of the wheel?

Personnaly I proceed in another way. I model the wheels to fit the vehicle design then I set the wheel node radius to fit the mesh.

DriNeo | 2016-12-31 12:55

:bust_in_silhouette: Reply From: bkeys

Your best bet is to make sure all the wheels in your game are the same size and set the scale accordingly.