Build godot game to iphone

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:bust_in_silhouette: Asked By cuongli120394
:warning: Old Version Published before Godot 3 was released.

I just following this tutorial to build a game to my iphone(5s)
http://docs.godotengine.org/en/stable/tutorials/asset_pipeline/exporting_for_ios.html

But when i press build it show something like this:
https://postimg.org/image/lzgypg4p5/09e432c4/

And although it said “build succeeded” but not thing install to my phone…
Am i missing some step ?

Thank you all :smiley:

It would be helpful to know more about version of Godot you use, version of OSX, version of Xcode etc… You know, things that actually can let other people know what you have there and what do with it. But even before you answer, I can tell you that if you have the newest of everything you will run into problems. I know it from this other question iOS build: Reached end of file while looking for: uint32_t - Archive - Godot Forum
Searching through questions actually helps, cause that’s why people post answers and comments, so that other people can find it to.
So provide more info and keep searching for similar problems others had before you.

Also, it would be helpful to know if things worked with iOS simulator for example, or if you tried any other apple mobile hardware with the same results.

Freeman | 2016-12-30 23:25

:bust_in_silhouette: Reply From: cuongli120394

Seem it’ll be problem if i use 2.1.1 IOS export template.
I tried to compiling the app using the 2.1.0 IOS export template and it work :smiley: