0 votes

Hi. I'm currently having trouble making a TileSet with animated textures.
On some frames of the animation, the frame draws additional pixels where there shouldn't be any. Here's a picture for reference. Looking at separate frames, there are no additional pixels.

Center and right tree have these additional rectangles
Animation frames don't have any additional pixels

Godot version v3.3.2.stable.official
in Engine by (22 points)
edited by

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