0 votes

When I try to distribute my game for iOS I am having an error when publishing.
The game runs correctly locally by xcode, but when I go to Product > Archive > Distribute APP > App Store Connect > Upload the xcode displays the following error:

Error code is 0x72613c21
Any idea how to solve this or what is the correct process to publish to iOS?

Godot version 3.3
in Engine by (49 points)

I couldn't find the problem, but I managed to get around it. Apparently this happened when you try to publish using the Godot project folder instead of the pck file.
In other words, to solve it, I had to use the pck file instead of the project folder, as it is written in the documentation.

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