jump script not working

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:bust_in_silhouette: Asked By FaarisAnimDev

Jump script is not working please help

script: extends KinematicBody2D

export var velocity = Vector2.ZERO
export var speed = Vector2(300.0,300.0)
export var gravity = 300.0
var Accel = 10
const UP = Vector2(0, -100)
const JUMP = -10

func _process(delta: float) → void:

if Input.is_action_pressed("ui_right"):
	velocity.x += gravity * delta
	velocity.x = max(velocity.x , speed.x)
if Input.is_action_just_released("ui_right"):
	velocity.x = 0
if Input.is_action_pressed("ui_left"):
	velocity.x -= gravity * delta
if Input.is_action_just_released("ui_left"):
	velocity.x = 0

func _physics_process(delta: float) → void:
velocity.y = gravity
if Input.is_action_just_pressed(“ui_up”):
velocity.y = -25

	velocity = move_and_slide(velocity,UP)

You should use func _input

clemens.tolboom | 2021-07-25 16:59

:bust_in_silhouette: Reply From: toivocat

An easy way to do jumping is to add “jump” to the input map then right this code:

func get_direction() → Vector2:
-1.0 if Input.is_action_just_pressed(“jump”) and is_on_floor() else 1.0)