I'm using Godot version 3.3.2.
When i export the game through my phone (Huawei with Android version 10) I can open and play the game with no problems.
But when I release it in the play store for testing, it stops after the splash screen and stays there. I was using the 3.2.3 version before which worked since before a week but then this problem occured. I upgraded to the 3.3.2. version but the problem stayed.
When I export it in the Engine as an APK it gives this small warning : querying the mapped value of map(java.io.file property(org.gradle.api.file.directory...
Thanks in advance.