0 votes
  • Control1

    • TabContainer

      • Viewport Container

        • Viewport

          • Node2D
    • Control2

    • Control3

I have this hierarchy in my project. Node2D receives mouse inputs and to do that I had to set the Mouse filter to ignore. But I also want to detect when the mouse is inside the TabContainer area. I want to use the signals mouseentered and mouseexited but because of the mouse filter settings, I can't. How can I work around this?

Godot version 3.3 Stable
in Engine by (23 points)

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