0 votes

i want to get node from Main.scene to script in block.scene

get_tree().get_parent().get_rect().size.x

the block.scene not in the main.scene beacuse block.scene will automatically show up

how to get_tree sprite in other scene ?
here is the screenshot
https://ibb.co/c1xLcgw

enter image description here

Godot version 3.3.2
in Engine by (14 points)

1 Answer

0 votes

This is bad concept design, because your components will be tightly coupled. Instead, you can pass reference to Main node to your block.gd when you instance this node, for example:

# block.gd
var main 

# main.gd
var block = Block.instance()
block.main = self

so instead of get_tree().get_parent() you will simply write main.

Or you can expose it as member of Singleton class (https://docs.godotengine.org/en/stable/getting_started/step_by_step/singletons_autoload.html)

# provider.gd
var main

# main.gd
func _init():
  Provider.main = self

then get_tree().get_parent() can be written as Provider.main.

by (1,116 points)

i see.. thank you for the answer... i'll try it then

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