0 votes

So I actually have two fairly similar problems.

Problem one: I want to randomly spawn enemies in an x axis but the enemy can spawn inside a wall, is there anyway I could check if there is a wall don't spawn there?

Problem two: The player can carry a gem but you can drop the gem into a wall, is there anyway to avoid that?

Godot version 3
in Engine by (12 points)

1 Answer

0 votes

You can try to spawn an Area2d first to check the collisions. If there are shapes inside the Area2d you just skip that position.

by (341 points)
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