+1 vote

I'm using the animation system to make a walk cycle, however between two keyframes the hand wigs out.
Here is a gif displaying the problem:


asked Dec 27, 2016 in Engine by Dedede (13 points)
edited Dec 28, 2016 by Dedede

Your image link is broken.

Add an image of the components used to animate too (like animationplayer)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.