+1 vote

Can I Change the texture resolution inside Godot or do I have to change before importing? I saw that before the 3.0 release there was an option for decreasing the resolution by 2x, there is an workaround for this now? Or there is any expectation for the Godot 4 to handle this?

Godot version 3.3.2
in Engine by (61 points)

I saw that before the 3.0 release there was an option for decreasing the resolution by 2x, there is an workaround for this now?

Run-time texture size halving is still supported in 3.x, but it may be removed in 4.0.

Note that unlike using Size Limit in the Import dock, run-time texture size halving only affects memory usage. It won't reduce the game's install size since full-resolution textures are still included in the exported PCK.

1 Answer

+1 vote

I changed the texture size with the property "Size Limit" in the "Import" tab

by (61 points)
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