0 votes

I'm creating a procedurally generated road, and it would just be more simple for me to create all the tiles in a scene, with all the needed rotations and then export to a mesh library, so I wouldn't need to rotate in my gridmap logic, but when I export my MeshLibrary it jus't ignores the translation.

Godot version 3.3.2
in Engine by (61 points)

The MeshLibrary, AFAIK, only stores a reference to single objects in a scene, and leaves the rotation and placement to a GridMap.

Yeah, I worked around that, thanks for the comment

1 Answer

0 votes

You can't, I had to use the GridMap rotation option while setting the 3d model.

by (61 points)
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