I'm working on an application that needs to be able to generate PCKs on the fly. I'm calling the application via something like this in GDScript:
OS.execute(OS.get_executable_path(), ["--export-pck", etc, etc])
This works in the editor preview, but if I try to export the project (for MacOS in my case), and I try to do
./path/to/my/export --help, it doesn't list
--export-pck as a valid command line switch. I'm exporting from a tools-enabled 3.3.2 build of Godot. Do I need to do something else in addition?