0 votes

I'm currently making a UI and wanted to save a variable when the user's mouse exits or enters the UI node. This UI node has a TextEdit node in it. When I enter the UI node it sends the mouseentered signal which makes sense. I then hover over the TextEdit box and it sends the mouseexited signal as if the TextEdit node isn't a part of the control node. This seems like a bug. Any help?

Godot version 3.3 Stable
in Engine by (23 points)

1 Answer

+1 vote
Best answer

Maybe the mouse filter option can help you. You could set the mouse filter option of the TextEdit to "ignore".

by (315 points)
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It worked when I did Pass!

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