0 votes

I want to procedurally generate a small 3d city, I already created the code for a simple road generation using GridMap and an adaptation of a maze algorithm, now I want to generate houses but I cant find out how to create a simple rectangle 3D shape in code.

Godot version 3.3.2
in Engine by (63 points)
edited by

1 Answer

0 votes

find out. This quite simple actually.

var myMesh = MeshInstance.new()
myMesh.mesh = CubeMesh.new()
myMesh.mesh.size = Vector3(5, 2, 1)
add_child(myMesh)
by (63 points)
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