sorry but, it doesn't work. i will give a little more info:
I am trying to make a checkbutton that toggles music. I have:
`extends RigidBody2D
var player
var Button
func ready():
player = getnode("streamplayer")
Button = getnode("textureButton")
Button.settoggle_mode(true)
(I have connect the button)
func onTextureButtonpressed():
var voiceID = SFXplayer.play("jump", false)
SFXplayer.setvolume(voiceID, 0.0)
update()
`
thanks for helping!