How can I use Volumetric Light

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:bust_in_silhouette: Asked By alpasp
:warning: Old Version Published before Godot 3 was released.

I want to use spotlight like a spaceship light. Something like this.I tried with inspector panel but could not make it. Any idea?

I guess you could do that by designing a conic mesh, put it on a MeshInstance, assign it an additive material (so it will lighten pixels) and combine it with a SpotLight node inside so you get some light at the bottom? That won’t be an actual volumetric light, and I never did that before, but that’s where I would start for a simple solution.

Zylann | 2016-12-25 00:50

Thank you for your answer.

alpasp | 2016-12-26 17:37