So, let's just say I have a chess game. I want to create an analyzer that analyzes a series of possible moves, from different starting positions.
I've thought of two possible ways to do this:
1. Use an instance
2. Use multi-threading (which I'm not quite familiar with yet)
For the instanced method (which I'm not sure will work), I will create a separate scene, and in that separate scene create a script and a function called:
Which, preferably, would calculate a series of possible moves starting from a specified chess board position.
Back to the main scene, I would instance a series of these analyzers, and give them each a starting position, and as they work out the probabilities I would sit back and enjoy my drink.
I'm not sure if this is an acceptable way to do this. I could also use multi-threading (which I don't quite understand), but this brings me to the question: If I use the instances like this, isn't this basically the concept of multi-threading (I think)?
Any better solutions to this analyzer problem would be welcomed.
Thanks for your time.