0 votes

Currently i have no idea how to implement "input is not 1"

Godot version v3.3.2.stable.official
in Engine by (15 points)

1 Answer

+4 votes
Best answer

In func _unhandled_input(event): or func _input(event):

if event is InputEventKey and event.scancode != KEY_1:
    # do stuff! :)
by (1,012 points)
selected by

That's cool! Didn't know it was that easy without input maps!

Thanks a lot!

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