I'm running on OS X and can get the game to run locally from the engine and also, just recently it's started running on export to OS X also.
I tried to export to android and it fails when I try and install the APK file with an error that says: There was a problem while parsing the package
.
I ran the Android Monitor app and it gave this as the logs when I try and install (I'm using an app called Ghost Commander as my file manager).
12-22 16:02:35.895: D/GhostCommanderActivity(20850): Open uri file:///storage/emulated/0/Download/ttt.apk intent: Intent { act=android.intent.action.VIEW dat=file:///storage/emulated/0/Download/ttt.apk typ=application/vnd.android.package-archive flg=0x10080000 }
12-22 16:02:35.898: I/ActivityManager(4666): START u0 {act=android.intent.action.VIEW dat=file:///storage/emulated/0/Download/ttt.apk typ=application/vnd.android.package-archive flg=0x10080000 cmp=com.google.android.packageinstaller/com.android.packageinstaller.PackageInstallerActivity} from uid 10162 on display 0
12-22 16:02:35.898: W/ActivityManager(4666): Activity is launching as a new task, so cancelling activity result.
12-22 16:02:35.923: D/GhostCommanderActivity(20850): Pausing
12-22 16:02:35.924: D/GhostCommanderActivity(20850): onActivityResult( 3, null )
12-22 16:02:35.929: D/GhostCommanderActivity(20850): Resuming
12-22 16:02:35.930: D/GhostCommanderActivity(20850): Pausing
12-22 16:02:36.015: W/PackageInstaller(23045): Parse error when parsing manifest. Discontinuing installation
12-22 16:02:36.017: D/OpenGLRenderer(20850): endAllActiveAnimators on 0x6ffb27cc00 (ListView) with handle 0x6fed780b60
12-22 16:02:36.082: I/art(4666): Background partial concurrent mark sweep GC freed 19836(1215KB) AllocSpace objects, 2(40KB) LOS objects, 33% free, 25MB/37MB, paused 1.324ms total 112.627ms
12-22 16:02:36.105: I/ActivityManager(4666): Displayed com.google.android.packageinstaller/com.android.packageinstaller.PackageInstallerActivity: +164ms
12-22 16:02:36.270: I/ActivityManager(4666): Process com.android.keepass (pid 22047) has died
12-22 16:02:36.270: D/ActivityManager(4666): cleanUpApplicationRecord -- 22047
12-22 16:02:36.282: I/ActivityManager(4666): Process com.android.calllogbackup (pid 21962) has died
12-22 16:02:36.282: D/ActivityManager(4666): cleanUpApplicationRecord -- 21962
12-22 16:02:36.768: I/GhostCommanderActivity(20850): Saving Instance State
12-22 16:02:36.771: D/GhostCommanderActivity(20850): Stopping
Can anyone offer any help? Godot doesn't appear to give any useful info either on export or when I try and run it remotely from within the engine either.
As it is I'm fully stumped and can't progress towards an android export.
Any advice GREATLY appreciated.