0 votes

This is the line of code I keep getting the error. Maybe I did somethin wrong with the animation tree? any advice is appreciated.

onready var playback: AnimationNodeStateMachinePlayback = animationtree["parameters/playback"]

in Engine by (13 points)

Usually when you get this sort of error, it means that when you defined a variable you are pointing to the wrong node.

I might be able to help if I see the node layout.

Yeah, because it's a bit difficult to visualise the node layout without an image

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.