0 votes

I read up on .pck files and their uses here, and it seems pretty straightforward for things like DLC or mods, but I'm a bit unclear on how this applies to things like patches and updates.

Say I make a game in Godot and there's a scene called "enemy.tscn" with a script attached called "enemy.gd", and it turns out there's a bug that needs some lines of code to fix. How would I create and apply a .pck file with the fix and apply it to the game? Is there some kind of workflow or setup required to make a game patch-friendly?

Thanks in advance!

Godot version Godot 3.2.2
in Engine by (15 points)

1 Answer

0 votes
Best answer

To reduce patch download sizes, it's generally less effort to rely on binary diff systems provided by various platforms such as Steam. Just make sure to export to a PCK file instead of a ZIP archive (since compression will make binary diffs not work well).

by (12,869 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.