I read up on .pck files and their uses here, and it seems pretty straightforward for things like DLC or mods, but I'm a bit unclear on how this applies to things like patches and updates.
Say I make a game in Godot and there's a scene called "enemy.tscn" with a script attached called "enemy.gd", and it turns out there's a bug that needs some lines of code to fix. How would I create and apply a .pck file with the fix and apply it to the game? Is there some kind of workflow or setup required to make a game patch-friendly?
Thanks in advance!