0 votes

In the editor, when I set a canvas layer to 1, all of its child nodes behave accordingly. When I set the canvas layer to 0 in the editor and programmatically set it to 1, this does not happen, and I know it's been set to 1 since I check with get_layer(). How do I fix this?

Godot version 3.2.3
in Engine by (44 points)
edited by

What do you mean by 'behaving accordingly'? What were you expecting and what did you get? I tried and everything works fine when setting the CanvasLayer's layer from code.

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