is there a way to get function arguments and its types?
eg:
func asd(a:String, b:int):
pass
output:
print(get_func_args(self, "asd"))
prints:
{
a:String,
b:int
}
in my case my game will generate lots of objects that will call funcrefs with arguments, probably i will need to change the functions argements some times, then i do not need to check all objects that are using them.