You only need to look at the title to know what I want.
In Youtube I found some tutorials about how can I do this, but I believe that they are obsolete, because these videos do not work in my godot engine.
So, I know that the
get_simple_path function returns an
array of points between the given positions, which can be got by calling the
global_transform.origin of any 3D node. But I want to know how I can use the given
array and use it in the current versions of godot engine and in Godot 4.
Thanks in advanced.